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<title>Ryujinx/Ryujinx.HLE/Gpu/Memory/NvGpuVmmCache.cs, branch master</title>
<subtitle>A backup of the Ryujinx master git branch.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/'/>
<entry>
<title>Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)</title>
<updated>2018-09-08T17:51:50+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2018-09-08T17:51:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=ce1d5be212e6f71a7ca32c3bd7b48e32d9f51b9a'/>
<id>ce1d5be212e6f71a7ca32c3bd7b48e32d9f51b9a</id>
<content type='text'>
* Move GPU LLE emulation from HLE to Graphics

* Graphics: Move Gal/Texture to Texture

* Remove Engines/ directory and namespace

* Use tables for image formats

* Abstract OpCode decoding

* Simplify image table

* Do not leak Read* symbols in TextureReader

* Fixups

* Rename IGalFrameBuffer -&gt; IGalRenderTarget

* Remove MaxBpp hardcoded value

* Change yet again texture data and add G8R8 flipping

* Rename GalFrameBufferFormat to GalSurfaceFormat

* Unident EnsureSetup in ImageHandler

* Add IsCompressed

* Address some feedback
</content>
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<pre>
* Move GPU LLE emulation from HLE to Graphics

* Graphics: Move Gal/Texture to Texture

* Remove Engines/ directory and namespace

* Use tables for image formats

* Abstract OpCode decoding

* Simplify image table

* Do not leak Read* symbols in TextureReader

* Fixups

* Rename IGalFrameBuffer -&gt; IGalRenderTarget

* Remove MaxBpp hardcoded value

* Change yet again texture data and add G8R8 flipping

* Rename GalFrameBufferFormat to GalSurfaceFormat

* Unident EnsureSetup in ImageHandler

* Add IsCompressed

* Address some feedback
</pre>
</div>
</content>
</entry>
<entry>
<title>More flexible memory manager (#307)</title>
<updated>2018-08-15T18:59:51+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2018-08-15T18:59:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=c393cdf8e3775bc95850e4d8c8e4c446b286d3b4'/>
<id>c393cdf8e3775bc95850e4d8c8e4c446b286d3b4</id>
<content type='text'>
* Keep track mapped buffers with fixed offsets

* Started rewriting the memory manager

* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks

* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks

* Rebased

* Optimize the map/unmap physical memory svcs

* Integrate shared font support

* Fix address space reserve alignment

* Some fixes related to gpu memory mapping

* Some cleanup

* Only try uploading const buffers that are really used

* Check if memory region is contiguous

* Rebased

* Add missing count increment on IsRegionModified

* Check for reads/writes outside of the address space, optimize translation with a tail call
</content>
<content type='xhtml'>
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<pre>
* Keep track mapped buffers with fixed offsets

* Started rewriting the memory manager

* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks

* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks

* Rebased

* Optimize the map/unmap physical memory svcs

* Integrate shared font support

* Fix address space reserve alignment

* Some fixes related to gpu memory mapping

* Some cleanup

* Only try uploading const buffers that are really used

* Check if memory region is contiguous

* Rebased

* Add missing count increment on IsRegionModified

* Check for reads/writes outside of the address space, optimize translation with a tail call
</pre>
</div>
</content>
</entry>
<entry>
<title>Cache changes (#302)</title>
<updated>2018-07-29T04:39:15+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2018-07-29T04:39:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=3208173620a0003d09d8e756729ca905ff14c47f'/>
<id>3208173620a0003d09d8e756729ca905ff14c47f</id>
<content type='text'>
* Skip repeated cache tests between same sync

* Skip some checks for regions where just one resource is resident

* Dehardcode residency page size

* Some cleanup
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Skip repeated cache tests between same sync

* Skip some checks for regions where just one resource is resident

* Dehardcode residency page size

* Some cleanup
</pre>
</div>
</content>
</entry>
<entry>
<title>Query multiple pages at once with GetWriteWatch (#222)</title>
<updated>2018-07-08T19:55:15+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2018-07-08T19:55:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=095db47e132a475e25d128e691ebdae101611cc9'/>
<id>095db47e132a475e25d128e691ebdae101611cc9</id>
<content type='text'>
* Query multiple pages at once with GetWriteWatch

* Allow multiple buffer types to share the same page, aways use the physical address as cache key

* Remove a variable that is no longer needed
</content>
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<pre>
* Query multiple pages at once with GetWriteWatch

* Allow multiple buffer types to share the same page, aways use the physical address as cache key

* Remove a variable that is no longer needed
</pre>
</div>
</content>
</entry>
<entry>
<title>Small OpenGL Renderer refactoring (#177)</title>
<updated>2018-06-24T00:39:25+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2018-06-24T00:39:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=e7559f128f99058774a8d53aa45213b51c085e76'/>
<id>e7559f128f99058774a8d53aa45213b51c085e76</id>
<content type='text'>
* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
</pre>
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</content>
</entry>
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