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<title>Ryujinx/Ryujinx.HLE/Gpu/Exceptions, branch master</title>
<subtitle>A backup of the Ryujinx master git branch.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/'/>
<entry>
<title>Remove artificial call count limit for EndGl (#357)</title>
<updated>2018-08-16T23:45:00+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2018-08-16T23:45:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=182d716867ae477c2b15a5332430dc2641fa1cc3'/>
<id>182d716867ae477c2b15a5332430dc2641fa1cc3</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Small OpenGL Renderer refactoring (#177)</title>
<updated>2018-06-24T00:39:25+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2018-06-24T00:39:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=e7559f128f99058774a8d53aa45213b51c085e76'/>
<id>e7559f128f99058774a8d53aa45213b51c085e76</id>
<content type='text'>
* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
</pre>
</div>
</content>
</entry>
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