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<title>Ryujinx/Ryujinx.Graphics/Gal/IGalBlend.cs, branch master</title>
<subtitle>A backup of the Ryujinx master git branch.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/'/>
<entry>
<title>Low level graphics API prerequisites (#319)</title>
<updated>2018-08-10T04:09:40+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2018-08-10T04:09:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=25dd5f4238d898120f2f65c4d5d5b9c192ce1e10'/>
<id>25dd5f4238d898120f2f65c4d5d5b9c192ce1e10</id>
<content type='text'>
* Add GalPipelineState and IGalPipeline

* Separate UploadVertex call

* Add ConstBuffer cache

* Move Vertex Assembly into GalPipelineState

* Move Uniform binds to GalPipelineState

* Move framebuffer flip into a buffer

* Rebase

* Fix regression

* Move clear values from VertexEndGl to ClearBuffers

* Rename obscure names O-&gt;Old S-&gt;New
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add GalPipelineState and IGalPipeline

* Separate UploadVertex call

* Add ConstBuffer cache

* Move Vertex Assembly into GalPipelineState

* Move Uniform binds to GalPipelineState

* Move framebuffer flip into a buffer

* Rebase

* Fix regression

* Move clear values from VertexEndGl to ClearBuffers

* Rename obscure names O-&gt;Old S-&gt;New
</pre>
</div>
</content>
</entry>
<entry>
<title>Small OpenGL Renderer refactoring (#177)</title>
<updated>2018-06-24T00:39:25+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2018-06-24T00:39:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=e7559f128f99058774a8d53aa45213b51c085e76'/>
<id>e7559f128f99058774a8d53aa45213b51c085e76</id>
<content type='text'>
* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
</pre>
</div>
</content>
</entry>
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