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<title>Ryujinx/Ryujinx.Graphics/Gal/GalVertexAttrib.cs, branch master</title>
<subtitle>A backup of the Ryujinx master git branch.
</subtitle>
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<updated>2020-01-09T01:13:00+00:00</updated>
<entry>
<title>Initial work</title>
<updated>2020-01-09T01:13:00+00:00</updated>
<author>
<name>gdk</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2019-10-13T06:02:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=1876b346fea647e8284a66bb6d62c38801035cff'/>
<id>urn:sha1:1876b346fea647e8284a66bb6d62c38801035cff</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Do naming refactoring on Ryujinx.Graphics (#611)</title>
<updated>2019-03-04T01:45:25+00:00</updated>
<author>
<name>Alex Barney</name>
<email>thealexbarney@gmail.com</email>
</author>
<published>2019-03-04T01:45:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=1f554c1093dde6a4d3ed80fae2675abfb6c12fac'/>
<id>urn:sha1:1f554c1093dde6a4d3ed80fae2675abfb6c12fac</id>
<content type='text'>
* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
</content>
</entry>
<entry>
<title>Better process implementation (#491)</title>
<updated>2018-11-28T22:18:09+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2018-11-28T22:18:09+00:00</published>
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<id>urn:sha1:00579927e43bf55ee06ae02933c1e755fb4120eb</id>
<content type='text'>
* Initial implementation of KProcess

* Some improvements to the memory manager, implement back guest stack trace printing

* Better GetInfo implementation, improve checking in some places with information from process capabilities

* Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary

* Change long -&gt; ulong for address/size on memory related methods to avoid unnecessary casts

* Attempt at implementing ldr:ro with new KProcess

* Allow BSS with size 0 on ldr:ro

* Add checking for memory block slab heap usage, return errors if full, exit gracefully

* Use KMemoryBlockSize const from KMemoryManager

* Allow all methods to read from non-contiguous locations

* Fix for TransactParcelAuto

* Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort

* Fix wrong check for source pages count from page list on MapPhysicalMemory

* Fix some issues with UnloadNro on ldr:ro
</content>
</entry>
<entry>
<title>Quads, QuadStrip, const attributes and half-float attributes support (#447)</title>
<updated>2018-10-13T01:37:01+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2018-10-13T01:37:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=aa1cd849cfe254dc7c8c9a0783a546a4b9b3c0ab'/>
<id>urn:sha1:aa1cd849cfe254dc7c8c9a0783a546a4b9b3c0ab</id>
<content type='text'>
* Quads, QuadStrip and const attributes support

* Add support for half float attributes and fix texture pitch alignment

* Throw when an unsupported float type is used as const attribute aswell
</content>
</entry>
<entry>
<title>Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0</title>
<updated>2018-04-29T20:58:38+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2018-04-29T20:58:38+00:00</published>
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<id>urn:sha1:f73a182b20970f993abc1f1329dfab1e5d3b3354</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge shader branch, adding support for GLSL decompilation, a macro</title>
<updated>2018-04-08T19:41:38+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2018-04-08T19:17:35+00:00</published>
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<id>urn:sha1:b9aa3966c00b4bb3ff0292dc28ed53ad26cf284b</id>
<content type='text'>
interpreter, and a rewrite of the GPU code.
</content>
</entry>
<entry>
<title>Split main project into core,graphics and chocolarm4 subproject (#29)</title>
<updated>2018-02-20T20:09:23+00:00</updated>
<author>
<name>emmauss</name>
<email>emmausssss@gmail.com</email>
</author>
<published>2018-02-20T20:09:23+00:00</published>
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<id>urn:sha1:62b827f474f0aa2152dd339fcc7cf31084e16a0b</id>
<content type='text'>
</content>
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