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<title>Ryujinx/Ryujinx.Graphics.Shader/Translation/UInt128.cs, branch master</title>
<subtitle>A backup of the Ryujinx master git branch.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/'/>
<entry>
<title>infra: Migrate to .NET 7 (#3795)</title>
<updated>2022-11-09T19:22:43+00:00</updated>
<author>
<name>Mary-nyan</name>
<email>mary@mary.zone</email>
</author>
<published>2022-11-09T19:22:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=c6d05301aae7509ea6a1ec29d39a72bac94d80b0'/>
<id>c6d05301aae7509ea6a1ec29d39a72bac94d80b0</id>
<content type='text'>
* Update readme to mention .NET 7

* infra: Migrate to .NET 7

.NET 7 is still in preview but this prepare for the release coming up
next month.

* Use Random.Shared in CreateRandom

* Move UInt128Utils.cs to Ryujinx.Common project

* Fix inverted parameters in System.UInt128 constructor

* Fix Visual Studio complains on  Ryujinx.Graphics.Vic

* time: Fix missing alignment enforcement in SystemClockContext

Fixes at least Smash

* time: Fix missing alignment enforcement in SteadyClockContext

Fix games (like recent version of Smash) using time shared memory

* Switch to .NET 7.0.100 release

* Enable Tiered PGO

* Ensure CreateId validity requirements are meet when doing random generation

Also enforce correct packing layout for other Mii structures.

This fix a Mario Kart 8 crashes related to the default Miis.</content>
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<pre>
* Update readme to mention .NET 7

* infra: Migrate to .NET 7

.NET 7 is still in preview but this prepare for the release coming up
next month.

* Use Random.Shared in CreateRandom

* Move UInt128Utils.cs to Ryujinx.Common project

* Fix inverted parameters in System.UInt128 constructor

* Fix Visual Studio complains on  Ryujinx.Graphics.Vic

* time: Fix missing alignment enforcement in SystemClockContext

Fixes at least Smash

* time: Fix missing alignment enforcement in SteadyClockContext

Fix games (like recent version of Smash) using time shared memory

* Switch to .NET 7.0.100 release

* Enable Tiered PGO

* Ensure CreateId validity requirements are meet when doing random generation

Also enforce correct packing layout for other Mii structures.

This fix a Mario Kart 8 crashes related to the default Miis.</pre>
</div>
</content>
</entry>
<entry>
<title>Initialize indexed inputs used on next shader stage (#3198)</title>
<updated>2022-03-14T23:02:50+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2022-03-14T23:02:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=8c9633d72fbe49ff022d907a7fdd813be95f176e'/>
<id>8c9633d72fbe49ff022d907a7fdd813be95f176e</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Only initialize shader outputs that are actually used on the next stage (#3054)</title>
<updated>2022-03-06T19:42:13+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2022-03-06T19:42:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=0bcbe32367eeada2a5aa7e6bb2edccc22cababa3'/>
<id>0bcbe32367eeada2a5aa7e6bb2edccc22cababa3</id>
<content type='text'>
* Only initialize shader outputs that are actually used on the next stage

* Shader cache version bump</content>
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<pre>
* Only initialize shader outputs that are actually used on the next stage

* Shader cache version bump</pre>
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</content>
</entry>
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