<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodeTextureBase.cs, branch master</title>
<subtitle>A backup of the Ryujinx master git branch.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/'/>
<entry>
<title>Rewrite shader decoding stage (#2698)</title>
<updated>2021-10-12T20:35:31+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2021-10-12T20:35:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=a7109c767bdc014327b574012794156c92174495'/>
<id>a7109c767bdc014327b574012794156c92174495</id>
<content type='text'>
* Rewrite shader decoding stage

* Fix P2R constant buffer encoding

* Fix PSET/PSETP

* PR feedback

* Log unimplemented shader instructions

* Implement NOP

* Remove using

* PR feedback</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Rewrite shader decoding stage

* Fix P2R constant buffer encoding

* Fix PSET/PSETP

* PR feedback

* Log unimplemented shader instructions

* Implement NOP

* Remove using

* PR feedback</pre>
</div>
</content>
</entry>
<entry>
<title>Salieri: shader cache (#1701)</title>
<updated>2020-11-12T23:15:34+00:00</updated>
<author>
<name>Mary</name>
<email>me@thog.eu</email>
</author>
<published>2020-11-12T23:15:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=48f6570557fc76496936514d94e3ccddf55ec633'/>
<id>48f6570557fc76496936514d94e3ccddf55ec633</id>
<content type='text'>
Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.</pre>
</div>
</content>
</entry>
</feed>
