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<title>Ryujinx/Ryujinx.Graphics.Nvdec.Vp9/Types, branch master</title>
<subtitle>A backup of the Ryujinx master git branch.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/'/>
<entry>
<title>Move solution and projects to src</title>
<updated>2023-04-27T21:51:14+00:00</updated>
<author>
<name>TSR Berry</name>
<email>20988865+TSRBerry@users.noreply.github.com</email>
</author>
<published>2023-04-07T23:22:00+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225)</title>
<updated>2022-03-23T20:09:32+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2022-03-23T20:09:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=1402d8391d84f912110104e3e6c1a50a8c000d59'/>
<id>1402d8391d84f912110104e3e6c1a50a8c000d59</id>
<content type='text'>
* Support NVDEC H264 interlaced video decoding and VIC deinterlacing

* Remove unused code</content>
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<pre>
* Support NVDEC H264 interlaced video decoding and VIC deinterlacing

* Remove unused code</pre>
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</content>
</entry>
<entry>
<title>Use ReadOnlySpan&lt;byte&gt; compiler optimization for static data (#3130)</title>
<updated>2022-02-17T20:38:50+00:00</updated>
<author>
<name>Berkan Diler</name>
<email>b.diler@gmx.de</email>
</author>
<published>2022-02-17T20:38:50+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Enable multithreaded VP9 decoding (#2009)</title>
<updated>2021-02-11T00:54:42+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2021-02-11T00:54:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=c465d771dd099b0ffbb0792b3e74148e01259f19'/>
<id>c465d771dd099b0ffbb0792b3e74148e01259f19</id>
<content type='text'>
* Enable multithreaded VP9 decoding

* Limit the number of threads used for video decoding</content>
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<pre>
* Enable multithreaded VP9 decoding

* Limit the number of threads used for video decoding</pre>
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</content>
</entry>
<entry>
<title>Fix asserts on VP9 decoder in debug mode and build warnings (#1480)</title>
<updated>2020-08-20T03:07:04+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2020-08-20T03:07:04+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Silence several build warnings (#1428)</title>
<updated>2020-08-06T21:40:41+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2020-08-06T21:40:41+00:00</published>
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<id>157ad3f54f6f8b16f9bf4004d3dc954197eaf66a</id>
<content type='text'>
* Silence several build warnings

* Remove fixed buffers from NVDEC struct

* Remove unused field and usings

* Fix wrong name

* Silence more warning on H264 PictureInfo</content>
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<pre>
* Silence several build warnings

* Remove fixed buffers from NVDEC struct

* Remove unused field and usings

* Fix wrong name

* Silence more warning on H264 PictureInfo</pre>
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</content>
</entry>
<entry>
<title>New NVDEC and VIC implementation (#1384)</title>
<updated>2020-07-12T03:07:01+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2020-07-12T03:07:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=4d02a2d2c0451b4de1f6de3bbce54c457cacebe2'/>
<id>4d02a2d2c0451b4de1f6de3bbce54c457cacebe2</id>
<content type='text'>
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog &lt;me@thog.eu&gt;</content>
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<pre>
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog &lt;me@thog.eu&gt;</pre>
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</entry>
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