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<title>Ryujinx/Ryujinx.Graphics.Nvdec.H264/Ryujinx.Graphics.Nvdec.H264.csproj, branch master</title>
<subtitle>A backup of the Ryujinx master git branch.
</subtitle>
<id>https://git.benis.co.uk/Ryujinx/atom?h=master</id>
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<updated>2021-10-12T20:55:57+00:00</updated>
<entry>
<title>nvdec: Adding Vp8 codec support (#2707)</title>
<updated>2021-10-12T20:55:57+00:00</updated>
<author>
<name>Ac_K</name>
<email>Acoustik666@gmail.com</email>
</author>
<published>2021-10-12T20:55:57+00:00</published>
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<id>urn:sha1:d1604aa762a3f669a3fecff0a30b7360399954bc</id>
<content type='text'>
* first try

* second try

* working update

* Final impl

* Fixes nits

* Fix everything

* remove leftover

* Update FFmpegContext.cs

* Update Surface.cs

* Addresses gdkchan feedback

* bool not byte

* Addresses gdkchan feedback</content>
</entry>
<entry>
<title>Update to FFmpeg 4.4.0 (#2259)</title>
<updated>2021-05-02T20:08:35+00:00</updated>
<author>
<name>Mary</name>
<email>me@thog.eu</email>
</author>
<published>2021-05-02T20:08:35+00:00</published>
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<id>urn:sha1:fcdfd8a4822f4ce1be3f01fc97fa25a847221568</id>
<content type='text'>
* Update to FFmpeg 4.4.0

As the title say

* Fix warning from 4.4.0</content>
</entry>
<entry>
<title>infra: Migrate to .NET 5 (#1694)</title>
<updated>2020-11-15T18:27:15+00:00</updated>
<author>
<name>Mary</name>
<email>me@thog.eu</email>
</author>
<published>2020-11-15T18:27:15+00:00</published>
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<id>urn:sha1:aa129fdbdfd424f73da2b187fc28855f8ae90059</id>
<content type='text'>
* infra: Migrate to .NET 5

This migrate projects and CI to .NET 5

* Remove language version restrictions (now on 9.0 by default)

* infra: pin .NET 5 to avoid later issues

* infra: Cleanup csproj files

* infra: update dependencies

* infra: Add temporary workaround for a bug in Vector128.Create

see https://github.com/dotnet/runtime/issues/44704 for more informations</content>
</entry>
<entry>
<title>New NVDEC and VIC implementation (#1384)</title>
<updated>2020-07-12T03:07:01+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2020-07-12T03:07:01+00:00</published>
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<id>urn:sha1:4d02a2d2c0451b4de1f6de3bbce54c457cacebe2</id>
<content type='text'>
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog &lt;me@thog.eu&gt;</content>
</entry>
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