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<title>Ryujinx/Ryujinx.Core/Gpu, branch master</title>
<subtitle>A backup of the Ryujinx master git branch.
</subtitle>
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<entry>
<title>Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation</title>
<updated>2018-06-11T00:46:42+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2018-06-11T00:46:42+00:00</published>
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<entry>
<title>Fix a small size related issue on MapBufferEx and add the BC7U texture format</title>
<updated>2018-06-10T04:00:43+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2018-06-10T04:00:43+00:00</published>
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<entry>
<title>Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking</title>
<updated>2018-06-09T16:05:41+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2018-06-09T16:05:41+00:00</published>
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<entry>
<title>Use source texture size when doing reads for texure copy</title>
<updated>2018-06-09T03:46:06+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2018-06-09T03:46:06+00:00</published>
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<entry>
<title>Texture/Vertex/Index data cache (#132)</title>
<updated>2018-06-09T00:15:56+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2018-06-09T00:15:56+00:00</published>
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<id>231fae1a4c97d7588655e9775f37c1dc9bd55fb0</id>
<content type='text'>
* Initial implementation of the texture cache

* Cache vertex and index data aswell, some cleanup

* Improve handling of the cache by storing cached ranges on a list for each page

* Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
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* Initial implementation of the texture cache

* Cache vertex and index data aswell, some cleanup

* Improve handling of the cache by storing cached ranges on a list for each page

* Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
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</entry>
<entry>
<title>ReadBytes function in AMemory, with cleaner range check. (#136)</title>
<updated>2018-06-09T00:15:02+00:00</updated>
<author>
<name>riperiperi</name>
<email>rhy3756547@hotmail.com</email>
</author>
<published>2018-06-09T00:15:02+00:00</published>
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</entry>
<entry>
<title>Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)</title>
<updated>2018-06-02T03:50:56+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2018-06-02T03:50:56+00:00</published>
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<entry>
<title>Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)</title>
<updated>2018-05-29T23:37:10+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2018-05-29T23:37:10+00:00</published>
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</entry>
<entry>
<title>Remove some calls generated on the CPU for inexistent intrinsic methods</title>
<updated>2018-05-23T03:27:48+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2018-05-23T03:27:48+00:00</published>
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</entry>
<entry>
<title>Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time</title>
<updated>2018-05-23T01:43:31+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2018-05-23T01:43:31+00:00</published>
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