<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Ryujinx/ARMeilleure/CodeGen/RegisterAllocators, branch master</title>
<subtitle>A backup of the Ryujinx master git branch.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/'/>
<entry>
<title>Move solution and projects to src</title>
<updated>2023-04-27T21:51:14+00:00</updated>
<author>
<name>TSR Berry</name>
<email>20988865+TSRBerry@users.noreply.github.com</email>
</author>
<published>2023-04-07T23:22:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=cee712105850ac3385cd0091a923438167433f9f'/>
<id>cee712105850ac3385cd0091a923438167433f9f</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Misc performance tweaks (#4509)</title>
<updated>2023-03-11T20:05:48+00:00</updated>
<author>
<name>jhorv</name>
<email>38920027+jhorv@users.noreply.github.com</email>
</author>
<published>2023-03-11T20:05:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=23c844b2aa84a65e573dcc023d19b8f5294a8baf'/>
<id>23c844b2aa84a65e573dcc023d19b8f5294a8baf</id>
<content type='text'>
* use Array.Empty() where instead of allocating new zero-length arrays

* structure for loops in a way that the JIT will elide array/Span bounds checking

* avoiding function calls in for loop condition tests

* avoid LINQ in a hot path

* conform with code style

* fix mistake in GetNextWaitingObject()

* fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue

* make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* use Array.Empty() where instead of allocating new zero-length arrays

* structure for loops in a way that the JIT will elide array/Span bounds checking

* avoiding function calls in for loop condition tests

* avoid LINQ in a hot path

* conform with code style

* fix mistake in GetNextWaitingObject()

* fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue

* make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint</pre>
</div>
</content>
</entry>
<entry>
<title>Implement JIT Arm64 backend (#4114)</title>
<updated>2023-01-10T22:16:59+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2023-01-10T22:16:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=5e0f8e873857ce3ca3f532aff0936beb28e412c8'/>
<id>5e0f8e873857ce3ca3f532aff0936beb28e412c8</id>
<content type='text'>
* Implement JIT Arm64 backend

* PPTC version bump

* Address some feedback from Arm64 JIT PR

* Address even more PR feedback

* Remove unused IsPageAligned function

* Sync Qc flag before calls

* Fix comment and remove unused enum

* Address riperiperi PR feedback

* Delete Breakpoint IR instruction that was only implemented for Arm64</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Implement JIT Arm64 backend

* PPTC version bump

* Address some feedback from Arm64 JIT PR

* Address even more PR feedback

* Remove unused IsPageAligned function

* Sync Qc flag before calls

* Fix comment and remove unused enum

* Address riperiperi PR feedback

* Delete Breakpoint IR instruction that was only implemented for Arm64</pre>
</div>
</content>
</entry>
<entry>
<title>Make structs readonly when applicable (#4002)</title>
<updated>2022-12-05T13:47:39+00:00</updated>
<author>
<name>Andrey Sukharev</name>
<email>SukharevAndrey@users.noreply.github.com</email>
</author>
<published>2022-12-05T13:47:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=4da44e09cb2a32f69b4a6b47221117b78e4618dc'/>
<id>4da44e09cb2a32f69b4a6b47221117b78e4618dc</id>
<content type='text'>
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too</pre>
</div>
</content>
</entry>
<entry>
<title>Removed unused usings. (#3593)</title>
<updated>2022-08-18T16:04:54+00:00</updated>
<author>
<name>Nicholas Rodine</name>
<email>halfofastaple@gmail.com</email>
</author>
<published>2022-08-18T16:04:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=951700fdd8f54fb34ffe8a3fb328a68b5bf37abe'/>
<id>951700fdd8f54fb34ffe8a3fb328a68b5bf37abe</id>
<content type='text'>
* Removed unused usings.

* Added back using, now that it's used.

* Removed extra whitespace.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Removed unused usings.

* Added back using, now that it's used.

* Removed extra whitespace.</pre>
</div>
</content>
</entry>
<entry>
<title>Optimize LSRA (#2563)</title>
<updated>2021-10-08T21:15:44+00:00</updated>
<author>
<name>FICTURE7</name>
<email>FICTURE7@gmail.com</email>
</author>
<published>2021-10-08T21:15:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=69093cf2d69490862aff974f170cee63a0016fd0'/>
<id>69093cf2d69490862aff974f170cee63a0016fd0</id>
<content type='text'>
* Optimize `TryAllocateRegWithtoutSpill` a bit

* Add a fast path for when all registers are live.
* Do not query `GetOverlapPosition` if the register is already in use
  (i.e: free position is 0).

* Do not allocate child split list if not parent

* Turn `LiveRange` into a reference struct

`LiveRange` is now a reference wrapping struct like `Operand` and
`Operation`.

It has also been changed into a singly linked-list. In micro-benchmarks
traversing the linked-list was faster than binary search on `List&lt;T&gt;`.
Even for quite large input sizes (e.g: 1,000,000), surprisingly.

Could be because the code gen for traversing the linked-list is much
much cleaner and there is no virtual dispatch happening when checking if
intervals overlaps.

* Turn `LiveInterval` into an iterator

The LSRA allocates in forward order and never inspect previous
`LiveInterval` once they are expired. Something similar can be done for
the `LiveRange`s within the `LiveInterval`s themselves.

The `LiveInterval` is turned into a iterator which expires `LiveRange`
within it. The iterator is moved forward along with interval walking
code, i.e: AllocateInterval(context, interval, cIndex).

* Remove `LinearScanAllocator.Sources`

Local methods are less susceptible to do allocations than lambdas.

* Optimize `GetOverlapPosition(interval)` a bit

Time complexity should be in O(n+m) instead of O(nm) now.

* Optimize `NumberLocals` a bit

Use the same idea as in `HybridAllocator` to store the visited state
in the MSB of the Operand's value instead of using a `HashSet&lt;T&gt;`.

* Optimize `InsertSplitCopies` a bit

Avoid allocating a redundant `CopyResolver`.

* Optimize `InsertSplitCopiesAtEdges` a bit

Avoid redundant allocations of `CopyResolver`.

* Use stack allocation for `freePositions`

Avoid redundant computations.

* Add `UseList`

Replace `SortedIntegerList` with an even more specialized data
structure. It allocates memory on the arena allocators and does not
require copying use positions when splitting it.

* Turn `LiveInterval` into a reference struct

`LiveInterval` is now a reference wrapping struct like `Operand` and
`Operation`.

The rationale behind turning this in a reference wrapping struct is
because a `LiveInterval` is associated with each local variable, and
these intervals may themselves be split further. I've seen translations
having up to 8000 local variables.

To make the `LiveInterval` unmanaged, a new data structure called
`LiveIntervalList` was added to store child splits. This differs from
`SortedList&lt;,&gt;` because it can contain intervals with the same start
position.

Really wished we got some more of C++ template in C#. :^(

* Optimize `GetChildSplit` a bit

No need to inspect the remaining ranges if we've reached a range which
starts after position, since the split list is ordered.

* Optimize `CopyResolver` a bit

Lazily allocate the fill, spill and parallel copy structures since most
of the time only one of them is needed.

* Optimize `BitMap.Enumerator` a bit

Marking `MoveNext` as `AggressiveInlining` allows RyuJIT to promote the
`Enumerator` struct into registers completely, reducing load/store code
a lot since it does not have to store the struct on the stack for ABI
purposes.

* Use stack allocation for `use/blockedPositions`

* Optimize `AllocateWithSpill` a bit

* Address feedback

* Make `LiveInterval.AddRange(,)` more conservative

Produces no diff against master, but just for good measure.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Optimize `TryAllocateRegWithtoutSpill` a bit

* Add a fast path for when all registers are live.
* Do not query `GetOverlapPosition` if the register is already in use
  (i.e: free position is 0).

* Do not allocate child split list if not parent

* Turn `LiveRange` into a reference struct

`LiveRange` is now a reference wrapping struct like `Operand` and
`Operation`.

It has also been changed into a singly linked-list. In micro-benchmarks
traversing the linked-list was faster than binary search on `List&lt;T&gt;`.
Even for quite large input sizes (e.g: 1,000,000), surprisingly.

Could be because the code gen for traversing the linked-list is much
much cleaner and there is no virtual dispatch happening when checking if
intervals overlaps.

* Turn `LiveInterval` into an iterator

The LSRA allocates in forward order and never inspect previous
`LiveInterval` once they are expired. Something similar can be done for
the `LiveRange`s within the `LiveInterval`s themselves.

The `LiveInterval` is turned into a iterator which expires `LiveRange`
within it. The iterator is moved forward along with interval walking
code, i.e: AllocateInterval(context, interval, cIndex).

* Remove `LinearScanAllocator.Sources`

Local methods are less susceptible to do allocations than lambdas.

* Optimize `GetOverlapPosition(interval)` a bit

Time complexity should be in O(n+m) instead of O(nm) now.

* Optimize `NumberLocals` a bit

Use the same idea as in `HybridAllocator` to store the visited state
in the MSB of the Operand's value instead of using a `HashSet&lt;T&gt;`.

* Optimize `InsertSplitCopies` a bit

Avoid allocating a redundant `CopyResolver`.

* Optimize `InsertSplitCopiesAtEdges` a bit

Avoid redundant allocations of `CopyResolver`.

* Use stack allocation for `freePositions`

Avoid redundant computations.

* Add `UseList`

Replace `SortedIntegerList` with an even more specialized data
structure. It allocates memory on the arena allocators and does not
require copying use positions when splitting it.

* Turn `LiveInterval` into a reference struct

`LiveInterval` is now a reference wrapping struct like `Operand` and
`Operation`.

The rationale behind turning this in a reference wrapping struct is
because a `LiveInterval` is associated with each local variable, and
these intervals may themselves be split further. I've seen translations
having up to 8000 local variables.

To make the `LiveInterval` unmanaged, a new data structure called
`LiveIntervalList` was added to store child splits. This differs from
`SortedList&lt;,&gt;` because it can contain intervals with the same start
position.

Really wished we got some more of C++ template in C#. :^(

* Optimize `GetChildSplit` a bit

No need to inspect the remaining ranges if we've reached a range which
starts after position, since the split list is ordered.

* Optimize `CopyResolver` a bit

Lazily allocate the fill, spill and parallel copy structures since most
of the time only one of them is needed.

* Optimize `BitMap.Enumerator` a bit

Marking `MoveNext` as `AggressiveInlining` allows RyuJIT to promote the
`Enumerator` struct into registers completely, reducing load/store code
a lot since it does not have to store the struct on the stack for ABI
purposes.

* Use stack allocation for `use/blockedPositions`

* Optimize `AllocateWithSpill` a bit

* Address feedback

* Make `LiveInterval.AddRange(,)` more conservative

Produces no diff against master, but just for good measure.</pre>
</div>
</content>
</entry>
<entry>
<title>Optimize `HybridAllocator` (#2637)</title>
<updated>2021-09-28T23:38:37+00:00</updated>
<author>
<name>FICTURE7</name>
<email>FICTURE7@gmail.com</email>
</author>
<published>2021-09-28T23:38:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=312be74861dae16311f4376e32195f8a4fd372c6'/>
<id>312be74861dae16311f4376e32195f8a4fd372c6</id>
<content type='text'>
* Store constant `Operand`s in the `LocalInfo`

Since the spill slot and register assigned is fixed, we can just store
the `Operand` reference in the `LocalInfo` struct. This allows skipping
hitting the intern-table for a look up.

* Skip `Uses`/`Assignments` management

Since the `HybridAllocator` is the last pass and we do not care about
uses/assignments we can skip managing that when setting destinations or
sources.

* Make `GetLocalInfo` inlineable

Also fix a possible issue where with numbered locals. See or-assignment
operator in `SetVisited(local)` before patch.

* Do not run `BlockPlacement` in LCQ

With the host mapped memory manager, there is a lot less cold code to
split from hot code. So disabling this in LCQ gives some extra
throughput - where we need it.

* Address Mou-Ikkai's feedback

* Apply suggestions from code review

Co-authored-by: VocalFan &lt;45863583+Mou-Ikkai@users.noreply.github.com&gt;

* Move check to an assert

Co-authored-by: VocalFan &lt;45863583+Mou-Ikkai@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Store constant `Operand`s in the `LocalInfo`

Since the spill slot and register assigned is fixed, we can just store
the `Operand` reference in the `LocalInfo` struct. This allows skipping
hitting the intern-table for a look up.

* Skip `Uses`/`Assignments` management

Since the `HybridAllocator` is the last pass and we do not care about
uses/assignments we can skip managing that when setting destinations or
sources.

* Make `GetLocalInfo` inlineable

Also fix a possible issue where with numbered locals. See or-assignment
operator in `SetVisited(local)` before patch.

* Do not run `BlockPlacement` in LCQ

With the host mapped memory manager, there is a lot less cold code to
split from hot code. So disabling this in LCQ gives some extra
throughput - where we need it.

* Address Mou-Ikkai's feedback

* Apply suggestions from code review

Co-authored-by: VocalFan &lt;45863583+Mou-Ikkai@users.noreply.github.com&gt;

* Move check to an assert

Co-authored-by: VocalFan &lt;45863583+Mou-Ikkai@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Reduce JIT GC allocations (#2515)</title>
<updated>2021-08-17T18:08:34+00:00</updated>
<author>
<name>FICTURE7</name>
<email>FICTURE7@gmail.com</email>
</author>
<published>2021-08-17T18:08:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=22b2cb39af00fb8881e908fd671fbf57a6e2db2a'/>
<id>22b2cb39af00fb8881e908fd671fbf57a6e2db2a</id>
<content type='text'>
* Turn `MemoryOperand` into a struct

* Remove `IntrinsicOperation`

* Remove `PhiNode`

* Remove `Node`

* Turn `Operand` into a struct

* Turn `Operation` into a struct

* Clean up pool management methods

* Add `Arena` allocator

* Move `OperationHelper` to `Operation.Factory`

* Move `OperandHelper` to `Operand.Factory`

* Optimize `Operation` a bit

* Fix `Arena` initialization

* Rename `NativeList&lt;T&gt;` to `ArenaList&lt;T&gt;`

* Reduce `Operand` size from 88 to 56 bytes

* Reduce `Operation` size from 56 to 40 bytes

* Add optimistic interning of Register &amp; Constant operands

* Optimize `RegisterUsage` pass a bit

* Optimize `RemoveUnusedNodes` pass a bit

Iterating in reverse-order allows killing dependency chains in a single
pass.

* Fix PPTC symbols

* Optimize `BasicBlock` a bit

Reduce allocations from `_successor` &amp; `DominanceFrontiers`

* Fix `Operation` resize

* Make `Arena` expandable

Change the arena allocator to be expandable by allocating in pages, with
some of them being pooled. Currently 32 pages are pooled. An LRU removal
mechanism should probably be added to it.

Apparently MHR can allocate bitmaps large enough to exceed the 16MB
limit for the type.

* Move `Arena` &amp; `ArenaList` to `Common`

* Remove `ThreadStaticPool` &amp; co

* Add `PhiOperation`

* Reduce `Operand` size from 56 from 48 bytes

* Add linear-probing to `Operand` intern table

* Optimize `HybridAllocator` a bit

* Add `Allocators` class

* Tune `ArenaAllocator` sizes

* Add page removal mechanism to `ArenaAllocator`

Remove pages which have not been used for more than 5s after each reset.

I am on fence if this would be better using a Gen2 callback object like
the one in System.Buffers.ArrayPool&lt;T&gt;, to trim the pool. Because right
now if a large translation happens, the pages will be freed only after a
reset. This reset may not happen for a while because no new translation
is hit, but the arena base sizes are rather small.

* Fix `OOM` when allocating larger than page size in `ArenaAllocator`

Tweak resizing mechanism for Operand.Uses and Assignemnts.

* Optimize `Optimizer` a bit

* Optimize `Operand.Add&lt;T&gt;/Remove&lt;T&gt;` a bit

* Clean up `PreAllocator`

* Fix phi insertion order

Reduce codegen diffs.

* Fix code alignment

* Use new heuristics for degree of parallelism

* Suppress warnings

* Address gdkchan's feedback

Renamed `GetValue()` to `GetValueUnsafe()` to make it more clear that
`Operand.Value` should usually not be modified directly.

* Add fast path to `ArenaAllocator`

* Assembly for `ArenaAllocator.Allocate(ulong)`:

  .L0:
    mov rax, [rcx+0x18]
    lea r8, [rax+rdx]
    cmp r8, [rcx+0x10]
    ja short .L2
  .L1:
    mov rdx, [rcx+8]
    add rax, [rdx+8]
    mov [rcx+0x18], r8
    ret
  .L2:
    jmp ArenaAllocator.AllocateSlow(UInt64)

  A few variable/field had to be changed to ulong so that RyuJIT avoids
  emitting zero-extends.

* Implement a new heuristic to free pooled pages.

  If an arena is used often, it is more likely that its pages will be
  needed, so the pages are kept for longer (e.g: during PPTC rebuild or
  burst sof compilations). If is not used often, then it is more likely
  that its pages will not be needed (e.g: after PPTC rebuild or bursts
  of compilations).

* Address riperiperi's feedback

* Use `EqualityComparer&lt;T&gt;` in `IntrusiveList&lt;T&gt;`

Avoids a potential GC hole in `Equals(T, T)`.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Turn `MemoryOperand` into a struct

* Remove `IntrinsicOperation`

* Remove `PhiNode`

* Remove `Node`

* Turn `Operand` into a struct

* Turn `Operation` into a struct

* Clean up pool management methods

* Add `Arena` allocator

* Move `OperationHelper` to `Operation.Factory`

* Move `OperandHelper` to `Operand.Factory`

* Optimize `Operation` a bit

* Fix `Arena` initialization

* Rename `NativeList&lt;T&gt;` to `ArenaList&lt;T&gt;`

* Reduce `Operand` size from 88 to 56 bytes

* Reduce `Operation` size from 56 to 40 bytes

* Add optimistic interning of Register &amp; Constant operands

* Optimize `RegisterUsage` pass a bit

* Optimize `RemoveUnusedNodes` pass a bit

Iterating in reverse-order allows killing dependency chains in a single
pass.

* Fix PPTC symbols

* Optimize `BasicBlock` a bit

Reduce allocations from `_successor` &amp; `DominanceFrontiers`

* Fix `Operation` resize

* Make `Arena` expandable

Change the arena allocator to be expandable by allocating in pages, with
some of them being pooled. Currently 32 pages are pooled. An LRU removal
mechanism should probably be added to it.

Apparently MHR can allocate bitmaps large enough to exceed the 16MB
limit for the type.

* Move `Arena` &amp; `ArenaList` to `Common`

* Remove `ThreadStaticPool` &amp; co

* Add `PhiOperation`

* Reduce `Operand` size from 56 from 48 bytes

* Add linear-probing to `Operand` intern table

* Optimize `HybridAllocator` a bit

* Add `Allocators` class

* Tune `ArenaAllocator` sizes

* Add page removal mechanism to `ArenaAllocator`

Remove pages which have not been used for more than 5s after each reset.

I am on fence if this would be better using a Gen2 callback object like
the one in System.Buffers.ArrayPool&lt;T&gt;, to trim the pool. Because right
now if a large translation happens, the pages will be freed only after a
reset. This reset may not happen for a while because no new translation
is hit, but the arena base sizes are rather small.

* Fix `OOM` when allocating larger than page size in `ArenaAllocator`

Tweak resizing mechanism for Operand.Uses and Assignemnts.

* Optimize `Optimizer` a bit

* Optimize `Operand.Add&lt;T&gt;/Remove&lt;T&gt;` a bit

* Clean up `PreAllocator`

* Fix phi insertion order

Reduce codegen diffs.

* Fix code alignment

* Use new heuristics for degree of parallelism

* Suppress warnings

* Address gdkchan's feedback

Renamed `GetValue()` to `GetValueUnsafe()` to make it more clear that
`Operand.Value` should usually not be modified directly.

* Add fast path to `ArenaAllocator`

* Assembly for `ArenaAllocator.Allocate(ulong)`:

  .L0:
    mov rax, [rcx+0x18]
    lea r8, [rax+rdx]
    cmp r8, [rcx+0x10]
    ja short .L2
  .L1:
    mov rdx, [rcx+8]
    add rax, [rdx+8]
    mov [rcx+0x18], r8
    ret
  .L2:
    jmp ArenaAllocator.AllocateSlow(UInt64)

  A few variable/field had to be changed to ulong so that RyuJIT avoids
  emitting zero-extends.

* Implement a new heuristic to free pooled pages.

  If an arena is used often, it is more likely that its pages will be
  needed, so the pages are kept for longer (e.g: during PPTC rebuild or
  burst sof compilations). If is not used often, then it is more likely
  that its pages will not be needed (e.g: after PPTC rebuild or bursts
  of compilations).

* Address riperiperi's feedback

* Use `EqualityComparer&lt;T&gt;` in `IntrusiveList&lt;T&gt;`

Avoids a potential GC hole in `Equals(T, T)`.</pre>
</div>
</content>
</entry>
<entry>
<title>Allow `LocalVariable` to be assigned more than once (#2288)</title>
<updated>2021-05-16T23:54:53+00:00</updated>
<author>
<name>FICTURE7</name>
<email>FICTURE7@gmail.com</email>
</author>
<published>2021-05-16T23:54:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=c805542b29975b0d9bf3ea324526f62cfe4331bf'/>
<id>c805542b29975b0d9bf3ea324526f62cfe4331bf</id>
<content type='text'>
* Allow `LocalVariable` to be assigned more than once

This allows us to write flow controls like loops and if-elses with
LocalVariables participating in phi nodes.

* Add `GetLocalNumber` to operand</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Allow `LocalVariable` to be assigned more than once

This allows us to write flow controls like loops and if-elses with
LocalVariables participating in phi nodes.

* Add `GetLocalNumber` to operand</pre>
</div>
</content>
</entry>
<entry>
<title>PPTC &amp; Pool Enhancements. (#1968)</title>
<updated>2021-02-22T02:23:48+00:00</updated>
<author>
<name>LDj3SNuD</name>
<email>35856442+LDj3SNuD@users.noreply.github.com</email>
</author>
<published>2021-02-22T02:23:48+00:00</published>
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* PPTC &amp; Pool Enhancements.

* Avoid buffer allocations in CodeGenContext.GetCode(). Avoid stream allocations in PTC.PtcInfo.

Refactoring/nits.

* Use XXHash128, for Ptc.Load &amp; Ptc.Save, x10 faster than Md5.

* Why not a nice Span.

* Added a simple PtcFormatter library for deserialization/serialization, which does not require reflection, in use at PtcJumpTable and PtcProfiler; improves maintainability and simplicity/readability of affected code.

* Nits.

* Revert #1987.

* Revert "Revert #1987."

This reverts commit 998be765cf7f7da5ff0c1c08de704c9012b0f49c.</content>
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* PPTC &amp; Pool Enhancements.

* Avoid buffer allocations in CodeGenContext.GetCode(). Avoid stream allocations in PTC.PtcInfo.

Refactoring/nits.

* Use XXHash128, for Ptc.Load &amp; Ptc.Save, x10 faster than Md5.

* Why not a nice Span.

* Added a simple PtcFormatter library for deserialization/serialization, which does not require reflection, in use at PtcJumpTable and PtcProfiler; improves maintainability and simplicity/readability of affected code.

* Nits.

* Revert #1987.

* Revert "Revert #1987."

This reverts commit 998be765cf7f7da5ff0c1c08de704c9012b0f49c.</pre>
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